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MOMA PS1: COSMO
Mobile app design, Experiential, Projection mapping
MOMA PS1: COSMO: Featured Work
MOMA PS1: COSMO: Pro Gallery
Made by Andres Jacque, the winner of Young Architects Program, Cosmo installation at MoMA PS1 was designed as a part of a temporary urban landscape for the 2015 Warm Up summer music series in MoMA PS1’s outdoor courtyard.
COSMO is a moveable artifact, made out of customized irrigation components, to make visible and enjoyable the so-far hidden urbanism of pipes we live by. An assemblage of ecosystems, based on advanced environmental design, COSMO is engineered to filter and purify 3,000 gallons of water, eliminating suspended particles and nitrates, balancing the PH, and increasing the level of dissolved oxygen.
It takes four days for the 3,000 gallons of water to become purified, then the cycle continues with the same body of water, becoming more purified with every cycle. COSMO is designed as both an offline and an online prototype. Its purpose is to trigger awareness, and to be easily reproduced all around the world, giving people access to drinking water, and to a dialogue about it.
Featured in New York Times, Huffington Post, Wall Street Journal, Forbes, Architecture Daily, DesignBoom, etc.
MOMA PS1: COSMO: Text
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